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Apple Liquid Glass: Cross-platform design system enters the materialization stage
NO. 023 / 2025
Interaction DesignNO. 023

Apple Liquid Glass: Cross-platform design system enters the materialization stage

Apple released the Liquid Glass design language on June 9 and expanded it to iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26 and tvOS 26.Transparency, refraction, and hierarchy are at the heart of cross-platform consistency.

01

AbstractAbstract

Apple released the Liquid Glass design language on June 9 and expanded it to iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26 and tvOS 26.Transparency, refraction, and hierarchy are at the heart of cross-platform consistency.

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2025 Timeline and Evidence

Liquid Glass is described as a digital material that reflects, refracts, and responds to the environment.

The new design covers multiple operating systems and provides relevant APIs to developers.

Visual unification must address both content priorities, readability, movement, and different screen conditions.

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03

s of Case Analysis

The materialized interface can create a sense of space, but it may also reduce contrast, create visual noise or increase the burden of movement.The design team should not copy the surface effect, but should understand the role of the material in the navigation level and the status feedback.

04

Design Response Design Response

Verify comparisons on light, dark, and complex backgrounds.

02 Provides a weakening option for dynamic refraction and displacement.

Only use transparent materials when you can express the hierarchy and state.

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05

AURELIS observation

The system design trend in 2025 is not to be more transparent, but to turn the visual material into a regular, testable interactive language.

06

Source of sources

01 https://www.apple.com/newsroom/2025/06/apple-introduces-a-delightful-and-elegant-new-software-design/

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SourcesSOURCES & FURTHER READING
  1. apple.com